Current UDON pain points after using U# for a few weeks

First time Enabled issue: First time enabled GameObjects with an udon behavior fail to run “onEnable” “Start” and anything else that would happen, I think, in the same frame? I have had to use a bunch of jumping around to get past this, such as custom messages sent from an animator

No multi drag in array inspector: This is one of the most tedious issues right now. In triggers you could drag as many objects as you wanted into a trigger to reference them all at once. In udon you need to either make a script make the array at run time, or, drag everything in one by one in editor

So far these are the worst issues that are causing the most issues for me! I will add more as I remember, because I think I had at least 1 more that I keep hitting