'Allo there friends, lovers, those who straddle that line, I’m making avatar commissions now! Never thought I’d get this far but here I am.
My main skill is working with inverted hull meshes (aka outlines) on avatars. Many choose to use a shader, but anyone who has ever tried to make those outlines extra thicc will know that the shader doesn’t like playing along. That’s where I come in. I make the mesh myself and clean up all the messy intersections and overlaps, with the end result straddling the line between 2D and 3D and absolutely murdering the poly count.
Here’s a few of my past works
And some examples of my avatars in motion
ルーカス君かわいい pic.twitter.com/PFqJcehtbo— haluちか (@toranpetrat) April 9, 2020
If you’re interested in commissioning me, my prices for a full package avatar are constantly changing, but they’re for a model that’s fully rigged with visemes, eye tracking, and unity set up, but you would need to get a concept artist for me to work with first, preferably one who does simple art with thick outlines.
I am willing to do other forms of work, if, for example, you wanted me to make a big ol’ outline for the avatar you already have. Prices will vary depending on the complexity though, so shoot me a message.
“I have read the Commissions Guidelines document, understand it, and agree to all conditions within.”