Changing a Canvas Render Mode through UDON/ during runtime

Hello, my goal right now is pretty much to have the canvas switch mode depending if the player is in VR or not, specifically “Screen-Space Camera” for VR users and “Screen-Space Overlay” for Desktop users.
I know I can just use “Screen-Space Camera” entirely, but I want the UI to be showing properly for a Desktop player since I am also working with a Third-person Camera Prefab.
I’ve checked in the UDON graph editor if there was a node for setting a different render mode or a camera on a Canvas, but surprisingly there is nothing that says about such a node.

Which brings my question again if it’s possible because I don’t think making different canvases for different player type is ideal.