Can you use Unity’s compute shader with Udon?

I want to use the gpu to run udon code. Is that possible?

Short answer, no, long answer, no, because gpu acceleration cannot be used for something like udon in the first place. But, it would be a nice feature request to offload some of the workload to the GPU, granted it’s constrained to stuff that can actually be offloaded to a GPU…

What would happen if I used a compute shader without using udon? Would the world break in vrchat?