Can you save data to cache using sdk3?

I want to save where the player last was on the map so that they can exit and re-enter into the exact same place. I also would like to save some arrays of trigger data. Is this possible?

It’s currently impossible for users to save persistence data to cache at the moment. While it is possible for users to manually create and load data manually using systems such as string input fields, directly saving world data to cache is currently not possible.

Both world and player persistence IS in VRChat’s roadmap however!