Can you rename an Udon program?

When you create an Udon Program using the button from the UdonBehaviour component, the Udon program is automatically named after the gameobject the UdonBehaviour is on.

In the example below, I’ve created an Udon Program directly from the UdonBehaviour on the DrawRay game object. The resulting udon program was named DrawRay Udon Graph Program Asset. Are we able to change the name?

Yes! You can rename your Udon program to anything you want. The default program names I saw in my original post were just a default naming scheme for the new Udon program.