Hi Ask Forum!
Hope everyone’s having a great day.
Soo… I’m currently working on a Multiplayer Vrchat Map.
I finally arrived at the point where I need to test everything I’ve got so far with other people.
I know I can test with multiple clients, I already did that, and so far it seems fine to me.
Thing is, I need to know how everything works together in realtime Gameplay, not just with me switching clients. For example to see if my projectile speeds are fine the way they are. I also need to figure out how much the 1sec delay between players will affect the game overall.
If its unbearable I might have to change the Genre from an Arena shooter to a Co-op shooter or something.
A few Follow up Questions:
If I need to upload the world, and can’t test it without uploading - is there a way for me to delete it afterwards?
If thats the case, Am I even allowed to block the world off with a pin that only me and my Friends know so I can test it with them?
Is it somehow possible to open up Vrchat worlds you’ve downloaded from Vrchat in Unity? Because if it is, I might need to scrap some of my ideas I wanted to implement and move straight to making the other Games outside of Vrchat.
Thanks for taking the Time to read through my post,
have a nice day