Hi,
Im currently working on an avatar, which has a detachable camera on it and a screen that is locked to the player’s head. (Basically, its an avatar that lets you “teleport” to the point of view of a dropped camera.)
The issue im having is that I dont want the camera to see it’s own screen. But even after making a new layer and disabling it in the Culling Mask option of the Camera component, the screen still shows up to the camera. I was told to use UiMenu layer instead, which I tried, but same result.
Is there any way I can fix this?

