Hello VRChat Community,
I’ve encountered an issue with building my VRChat world where the build process defaults to a previous scene I’ve worked on, despite having changed to a new scene in my project. Here’s what I’ve done so far:
- I have switched to the new scene and set up the
VRCWorld
object correctly. - The VRChat SDK settings seem to be configured properly, with no references to the old scene.
- When testing the build through the VRChat client simulator, it consistently loads the old scene instead of the new one.
Has anyone experienced this issue before, and if so, could you provide guidance on how to ensure the build process recognizes the current active scene as the default? Any help would be greatly appreciated!
Thanks