Currently I’m kit bashing a character in blender. The rigging works great in LIV, but when importing into unity and freezing T pose with the VRM SDK (or uploading to VRchat) the hands look like this:
Is there a way (in unity after importing the FBX) to override the T pose as it is when it gets imported? It looks fine until exporting to Vrchat or T posing in unity.
Also, is there anyone who understands the root cause of this issue and how to avoid it?
Thanks in advance. Regards,