Avatar upload in VRChat SDK has a memory leak

Hi, I noticed that while the “Update Avatar” game-mode screen is open, Unity’s memory usage continues to climb until the actual publish button is pressed, even though the game itself is just sitting idle. This can end up causing problems; I started an avatar upload last night and forgot about it, and just now my computer had over 120GB of RAM and swap being chewed up by Unity.

It seems to grow at around 50MB every few seconds.

This is on Unity 2019.4.31f1 on a Mac, with VRChat avatar SDK 2022.1.1, which shows as v3.2.1 in vpm check.