I’ve been trying to get audio to play through Udon for some time now and I can’t quite figure out what I’m doing wrong.
Here is the way I’m trying to tackle it, playing a oneshot audioclip through the audiosource attached to the object, which also has the udon attached.
Heres the script coming before it in case it matters, which activates an open/closing motion through a boolean in the animator, which works fine.
This is the current components setup on the object, soundwise
and this is what my audiosource looks like
Any suggestions here?