This is a common problem, I believe, but I was wondering if anyone found a quick-and-easy explanation as to why this happens sometimes.
So I imported a Roblox avatar and started adding bones for the mesh, but every time I try to parent the mesh to the armature it doesn’t work, and the mesh stays completely still.
I posed the avatar here to show how the mesh isn’t following the armature. Do you have to make the mesh in blender or something? Last I checked that’s not how armature works.
The only thing I have yet to try is doing the manual vertex assigning to the bones, but I’m not 200% sure how I would go about doing that for this avatar.