Amplify the speaker player's voice or stream the voice to another object

Hello. I want the player’s voice to be heard throughout the room when the player is giving a presentation. Is there a way to get the player’s voice and play it back?

You should look into the PlayerAPI’s audio components! Here’s the docs.

To do what you’re looking for, you can use Udon to detect when a user is within a collider (or holding a mic or etc) and turn up their near and far range as you see fit.