So I’ve always wanted to be a flying brain with tentacles.
I’ve got some unity/vrcsdk know-how but I’m completely new to rigging a model myself so am looking for some info.
I’m attempting to turn this following creature into an avatar:
I was hoping someone with experience could help me answer these questions:
- Do I make it humanoid or generic?
- And would it even be possible to have the head tracking properly AND have 2 tentacles functioning as arms? Seeing as the positioning is very odd on this model
- If not 2, would only rigging the models head to the hand/or/head bone and making the rest drag along using dynamic bones be viable?