I had a friend tell me a way to add outlines to a avatar from blender using a method. However i don’t know how to do it, and i don’t remember what he said.
Basically what i’m trying to accomplish, is add Mesh outlines to the avatar from blender, as a part of the avatar. so basically, a seperate material that is the outline color, and the outline of the avatar.
i know it increases polys since i heard it duplicates faces… but i’m ok with that, i just don’t know ‘how’ to do it., but i want to not use a shader in unity for this, And the most i do know is that i believe it involves the “Edit mode” in blender
(sorry for any bad spelling, i was typing this on my phone and i’m not at home right now)