Activate Object/ParticleSystem on Object Collision

This seems to me it should be pretty simple, but as a noob, I’m having trouble.
I’d like to activate a particle system based on a collision between two objects.
“Base” is a body mesh (with box collider) of a remotely operated vehicle. Base has rigid body
When a player pilots the vehicle into the “TaeyeonZone”, I’d like the “ParticleSystemTae” to activate or start.
The zone is trigger.

Can anyone help me out?